

- ALTERNATIVES TO ORIGIN FOR MAC PC
- ALTERNATIVES TO ORIGIN FOR MAC MAC
- ALTERNATIVES TO ORIGIN FOR MAC WINDOWS
painful to say the least performance-wise.ĭid a little digging and you may want to read up on this and keep an eye on it in case apple decides to give it some support in the future (or if you just want to mess about and sideload linux) With that said, regarding something you mentioned above, gaming via VMs is. If apple will cater to that market with their hardware/software and support other platforms going forward though, that's an entirely different matter.
ALTERNATIVES TO ORIGIN FOR MAC MAC
I honestly don't mess with apple much these days and no idea if it's gaming titles are backwards compatible with the different mac architectures over the years. I remember bungie with marathon before halo was a thing, and some games like wow?

The M1 should be ARM-based, though ARM chips now aren't the market share/development dead end it was in the early days (strictly gaming wise, mobile devices and all that).Ī few developers have made efforts over the years, but it's been scattershot to say the least. MSI also offers a workstation grade Vortex with NVIDIA Quadro graphics if you.

There was a little traction from some developers after apple switched to x86 chips and started shipping hardware with more "conventional" graphics options from AMD and Nvidia, but if i'm not mistaken they're moving away from that again. And it costs less than a base Mac Pro, as well, depending on which you go for.
ALTERNATIVES TO ORIGIN FOR MAC WINDOWS
So bit sad of course that we don't get a BF2042 MAC version so also the MAC players could join us, but the risk is probably too high for EA daring to bet on it paying Not really a gaming demographic, windows (as much as it's tried to marginalize it at times after microsoft started with the xbox) has always had a fairly large game development following on x86 architecture, and apple for a long time used their own non-x86 chips to further complicate matters outside the OS differences.
ALTERNATIVES TO ORIGIN FOR MAC PC
The EA Dev team also need very different and additional skillsets then to do the dev for MAC, while actually the consoles and the PCs are having many components/aspects in common, which makes it easier also for the EA tech team to do a decent job on it.Īpple insists on some very constrained dev aspects and using their dedicated dev platform as well, plus the licensing rules are also very deliberate.Įxample is you see sophisticated art designer tools for the MACs which you dont find easily as good still these days for the PC world, but you also pay some serious money of literally thousands of $ for those great and astonishing apps.Īs MAC aficionado you might also find it OK to pay like $20 per month for your MAC game license (which is common for many MAC programs) while you have noticed in this forum many players here have even complained finding the $60 one time only license payment outrageous expensive. Hi unfortunate for the BF game loving MAC users, but reality is that the total market potential by making such FPS games as BF2042 simply do not sell enough licenses to make it a financial viable business for EA to spend the money on it to do so.
